|
template<typename FaceT > |
using | se::Mesh = std::vector< FaceT > |
| Meshes are represented as lists of faces.
|
|
template<Colour ColB = Colour::Off, Id IdB = Id::Off> |
using | se::Triangle = MeshFace< 3, ColB, IdB > |
|
template<Colour ColB = Colour::Off, Id IdB = Id::Off> |
using | se::TriangleMesh = Mesh< Triangle< ColB, IdB > > |
|
template<Colour ColB = Colour::Off, Id IdB = Id::Off> |
using | se::Quad = MeshFace< 4, ColB, IdB > |
|
template<Colour ColB = Colour::Off, Id IdB = Id::Off> |
using | se::QuadMesh = Mesh< Quad< ColB, IdB > > |
|
|
template<Colour ColB, Id IdB> |
TriangleMesh< ColB, IdB > | se::quad_to_triangle_mesh (const QuadMesh< ColB, IdB > &quad_mesh) |
| Return a triangle mesh containig two triangles for each face of quad_mesh .
|
|
template<typename FaceT , typename = std::enable_if_t<FaceT::id_ == Id::On>> |
std::map< id_t, IdInfo > | se::id::mesh_id_info (const Mesh< FaceT > &mesh) |
| Return information about all identifiers in mesh .
|
|
template<typename FaceT , typename = std::enable_if_t<FaceT::id_ == Id::On>> |
std::map< id_t, Mesh< FaceT > > | se::id::extract_id_meshes (const Mesh< FaceT > &mesh) |
| Extract per-identifier meshes for all identifiers in mesh .
|
|
template<typename FaceT , typename ExtractIdF , typename = std::enable_if_t<FaceT::id_ == Id::On>> |
std::map< id_t, Mesh< FaceT > > | se::id::extract_id_meshes (const Mesh< FaceT > &mesh, ExtractIdF extract_id) |
| Extract per-identifier meshes for all identifiers in mesh for whose IDs extract_id returns true.
|
|
template<typename FaceT , typename = std::enable_if_t<FaceT::id_ == Id::On>> |
void | se::id::colour_mesh_by_id (Mesh< FaceT > &mesh, const bool enable_shading=true, const Eigen::Vector3f &light_dir_W=Eigen::Vector3f(-1, 0, -1), const RGB ambient=RGB{0x40, 0x40, 0x40}) |
| Colour the faces of mesh by their ID.
|
|