#include <Eigen/StdVector>
#include <array>
#include <optional>
#include <se/common/rgb.hpp>
#include <se/map/utils/setup_util.hpp>
#include <vector>
#include "impl/mesh_impl.hpp"
Go to the source code of this file.
|
namespace | se |
| Helper wrapper to allocate and de-allocate octants in the octree.
|
|
namespace | se::meshing |
|
|
template<typename FaceT > |
using | se::Mesh = std::vector< FaceT > |
| Meshes are represented as lists of faces.
|
|
template<Colour ColB = Colour::Off, Semantics SemB = Semantics::Off> |
using | se::Triangle = MeshFace< 3, ColB, SemB > |
|
template<Colour ColB = Colour::Off, Semantics SemB = Semantics::Off> |
using | se::TriangleMesh = Mesh< Triangle< ColB, SemB > > |
|
template<Colour ColB = Colour::Off, Semantics SemB = Semantics::Off> |
using | se::Quad = MeshFace< 4, ColB, SemB > |
|
template<Colour ColB = Colour::Off, Semantics SemB = Semantics::Off> |
using | se::QuadMesh = Mesh< Quad< ColB, SemB > > |
|